Wednesday, May 17, 2023

Redefining Literacy in Grade 4: Part 2



Studio 17
Ever Wonder
New Episodes Have Dropped!

Episode 2, Geography & Early Civilizations of North America
Episode 3, Earth's Changing Surface





Students of the Hive (grade 4, Davis/Valzania) have been transformed into producers, directors, screen writers, actors and more!  As part of a generous grant from B.E.S.T., students have been taking their learning into the world of video production. 

In today's digital age, being literate no longer means just being able to read and write. With the rise of social media and video content, it has become essential for students to be able to create and understand video content as well. As such, redefining literacy for students to include video creation is a necessary step.

Video creation can be a powerful tool for students to express their ideas, thoughts, and creativity. It allows them to present information in a more engaging and visually appealing way, making it easier for their audience to understand and retain the information. In addition, video creation can also enhance critical thinking and problem-solving skills, as students must plan, storyboard, and edit their videos.

Of course, video creation should not replace traditional literacy skills such as reading and writing, but rather complement them. It is essential for students to be able to communicate effectively in various forms, and video creation is becoming an increasingly important one.

Redefining literacy for students to include video creation is an important step in preparing them for the digital age. It can help enhance critical thinking and problem-solving skills, as well as provide a creative outlet for students to express themselves. By incorporating video creation into the curriculum, students can develop the necessary skills to thrive in a world where digital media is becoming increasingly prevalent.

Episode 2:  Geography & Early Civilizations of North America



Episode 3:  Earth's Changing Surface




Technology Essential Questions:
How does this digital tool help improve collaboration and/or communication?
How can technology be used to enhance a project and communicate knowledge?
How can we use this software to create original, innovative works and ideas?

Friday, May 12, 2023

Breakout!



Breakout EDU Challenge
Sitak Grade 3



Breakout EDU is an educational game that has been gaining popularity in recent years. It is a gamified learning experience that encourages teamwork, critical thinking, and problem-solving skills. The game is designed to be played in a physical classroom setting but can also be adapted to virtual or remote learning environments.

The concept of Breakout EDU is based on escape rooms, which are popular entertainment activities where players are locked in a room and have to solve puzzles to escape. In Breakout EDU, players work together to solve a series of puzzles and challenges to unlock a series of locks that will eventually lead them to a final puzzle or challenge.

The game is designed to be played in groups, with each group working together to solve the challenges. Players are given a set amount of time to solve the puzzles, usually around 45 minutes to an hour. The challenges can be adapted to different age groups and subject areas, making it a versatile game for teachers to use in their classrooms.

After completing their unit of study on poetry, grade three students in Ms. Sitak's class accepted the breakout challenge and got busy in an exciting race against the clock!





Technology Essential Questions

Why is exploration an important part of learning?
How can an "escape room" experience motivate students and inspire active participation?
How can an "escape room" experience inspire critical thinking, collaboration, communication & creativity?