Wednesday, May 6, 2026

Digital Citizenship


Copycats vs. Creators:
Grades 4 & 5 Explore Plagiarism Through Experience

~2 minute read



What do cats, creativity, and digital citizenship have in common? In grades 4 and 5, they came together in a fun and meaningful lesson about plagiarism and responsible technology use!

To kick things off, students participated in a creative twist on “Meow a Minute.” Each student quickly drew their own unique cat—some silly, some detailed, and all original. Then came the surprise: I collected their drawings and pretended to sell them online as my own work.

The reaction was immediate.

Students quickly realized something wasn’t right. That moment sparked a powerful discussion:

How would it feel if someone took your work and claimed it as their own?

From there, students explored the concept of plagiarism in a way that truly resonated. We discussed how copying someone else’s work—whether it’s words, images, or ideas—and pretending it’s your own is not only unfair, but also dishonest.

Students made strong connections between their drawings and the digital world. Just like their artwork, online content belongs to someone—and using it responsibly means giving credit and creating original work.

Through discussion and examples, students learned how to:

Put information into their own words (paraphrasing)
Give credit to sources in simple, age-appropriate ways
Recognize the difference between being a copycat and being a creator



To wrap up their learning—and celebrate their growth—students participated in a lively round of Quizlet Live, which served as a fun “final exam” reviewing their year-long journey with digital citizenship. Working in teams, students answered questions about plagiarism, responsible technology use, and online behavior, reinforcing key concepts in an engaging and collaborative way.

The lesson emphasized that being a responsible digital citizen means being honest, respectful, and thoughtful when using technology. As students continue working on digital projects using tools like Google Slides, Canva, and Scratch, these skills will help them create original work they can be proud of.


Technology Essential Questions
What does it mean to be an honest and responsible digital citizen?
Why is it important to give credit when using someone else’s work?
How can I use online information to create my own original ideas?

Massachusetts DLCS Standards (Grades 3–5):
3–5.DC.1: Demonstrate responsible use of technology and an understanding of ethics in digital environments
3–5.DC.2: Use appropriate citation practices and respect intellectual property
3–5.DC.4: Recognize and respect intellectual property rights

Thursday, April 30, 2026

Robotics



⏱️ Two-Minute Read

Building Thinkers with LEGO WeDo:
Third Graders Explore Coding and Engineering

In Mrs. Sheldon's third-grade classroom, students are stepping into the roles of engineers, programmers, and problem-solvers through hands-on experiences with LEGO WeDo. This engaging unit blends creativity with technology, giving students the opportunity to design, build, and program their own moving models.

Using LEGO WeDo kits, students work collaboratively to construct models that incorporate motors and sensors. Once their builds are complete, they use a simple, block-based coding platform to bring their creations to life. From spinning fans to moving animals, students quickly see the connection between the code they write and the actions their models perform.

Throughout the process, students are not just building—they are thinking critically. They test their designs, troubleshoot when something doesn’t work, and make improvements based on what they observe. This cycle of creating, testing, and refining mirrors real-world engineering practices and reinforces the importance of perseverance and problem-solving.

Technology plays a central role in this learning experience. Students are introduced to foundational computer science concepts such as sequencing, cause and effect, and debugging. They also begin to understand how hardware (motors and sensors) and software (their code) work together to create interactive systems.

Collaboration is another key component of the unit. Students work in teams to share ideas, divide responsibilities, and support one another through challenges. These experiences help build communication skills while fostering a sense of shared accomplishment.

Through LEGO WeDo, students are not only learning how to code—they are developing the mindset of creators and innovators. By combining hands-on building with meaningful technology integration, this unit helps lay a strong foundation for future learning in computer science and beyond.


Essential Technology Questions

How can we use code to control and interact with physical objects?
What strategies can we use to test, debug, and improve our programs?
How do hardware and software work together to solve problems?


Massachusetts DLCS Standards Connections (Grades 3–5)

Computing and Society (CS)

3-5.CS.1: Demonstrate responsible use of technology systems and collaborative tools.

Digital Tools and Collaboration (DT)

3-5.DT.1: Use digital tools to create, communicate, and collaborate effectively.

Computing Systems (CS)

3-5.CS.2: Describe how hardware and software work together as a system.

Computational Thinking (CT)

3-5.CT.1: Create programs using sequences, events, loops, and simple conditionals.
3-5.CT.2: Decompose problems into smaller steps to design solutions.
3-5.CT.3: Test and debug programs to ensure they run as intended.

Wednesday, April 15, 2026

School Event


Unmasking the Joy of Reading:
Our School’s Masked Reader Event


This year, our school community came together to celebrate a month-long reading promotion in a way that was both creative and unforgettable—through our very own Masked Reader event!

Inspired by the excitement of The Masked Singer, teachers stepped into the spotlight… or rather, behind the mask. Each participating teacher dressed up in costume and recorded themselves reading aloud from one of their favorite books. The twist? Their identities were completely hidden, and it was up to students to listen carefully, analyze clues, and guess: Who is the Masked Reader?

Throughout the month, students eagerly watched each video, paying close attention to voice, reading style, and the carefully crafted clues. Guesses spread quickly through classrooms and hallways, sparking conversations not only about the mystery readers, but also about books, genres, and favorite stories.



Behind the scenes, I had the opportunity to support this event in my role as Digital Learning Specialist. I worked with teachers to record and produce their Masked Reader videos using our school’s technology tools. Together, we created engaging videos that maintained the mystery while highlighting each teacher’s enthusiasm for reading.



The experience culminated in an exciting all-school assembly, where the final masked readers were revealed. The energy in the room was incredible as students reacted to each unmasking—cheering, laughing, and celebrating together.

This event was more than just a fun activity—it was a powerful way to build a culture of reading across our school. Students saw their teachers as readers, role models, and participants in a shared challenge. It also demonstrated how technology can enhance engagement, storytelling, and community connection.



The Masked Reader event truly brought our school together. Laughter, curiosity, and a love of reading filled our classrooms, reminding us all that sometimes, a little mystery can make stories even more magical.


Technology Essential Questions
How can technology be used to create engaging and interactive learning experiences for a whole school community?
How does digital media (video, audio, and editing) influence how we communicate ideas and tell stories?
What role does technology play in enhancing student engagement and participation in literacy activities?