Wednesday, May 27, 2026

Computer Literacy


Pixel Power: Third Graders Discover the Art Behind the Screen

🕒 Estimated Read Time: 3 minutes


This spring, third graders explored the colorful world of pixels during a technology lesson called Pixel Power. Students learned that every image they see on a computer, tablet, or phone screen is made up of tiny squares called pixels. By zooming in on digital images and creating their own pixel art designs, students began to understand how technology displays pictures while also using creativity and problem-solving skills.

To introduce the lesson, students discussed how digital images work and examined examples of pixelated pictures. We also briefly learned about Hal Lasko, an artist who became well known for creating detailed artwork using Microsoft Paint. Students were fascinated to see how simple pixels could be transformed into impressive works of art through patience, creativity, and careful design.

After learning about pixels, students created their own pixel art designs using digital tools and grid-based templates. As they worked, they practiced sequencing, attention to detail, and spatial reasoning while making decisions about color, shape, and symmetry. Students quickly discovered that even a small change to one pixel could affect the overall image.

The lesson also helped students think more deeply about how technology works. Rather than simply using devices for entertainment or consumption, students explored the “why” behind digital images and gained a better understanding of how computers represent visual information. By combining computer science concepts with artistic expression, students were able to see technology as both creative and functional.

Pixel Power gave students an engaging opportunity to combine art, creativity, and computer science while developing a stronger understanding of the technology they use every day. Through curiosity, experimentation, and creativity, third graders discovered that even the smallest pixels can come together to create something powerful.

Essential Technology Questions
How do computers use pixels to create digital images?
How can technology be used as a tool for creativity and design?
How do small details affect the overall quality of a digital creation?
Massachusetts DLCS Standards Connections


This lesson connected to several Massachusetts Digital Literacy and Computer Science standards for grades 3–5, including:
Computing and Society (CS): Students explored how technology tools can be used for creative expression and communication.
Digital Tools and Collaboration (DTC): Students used digital tools to create original digital artifacts.
Computational Thinking (CT): Students recognized patterns, worked with grids, and used logical sequencing to build designs step-by-step.
Computing Systems (CS): Students developed an understanding of how computers display and organize digital images using pixels.



Wednesday, May 20, 2026

Digital Citizenship




Ahead of the Curve:
Using Technology for Learning
 with Head and the Mystery of the Flying Penguins

Grade 3 Digital Citizenship
⏱️ Read Time: ~3 minutes





What do flying penguins and digital citizenship have in common?

More than you might think.

In this third-grade lesson, we used Head and the Mystery of the Flying Penguins from Common Sense Media as a springboard to explore how students can use technology to ask questions, investigate information, and think critically.

Turning a Story into a Tech Investigation
As students listened to the story, they were immediately drawn into the mystery. But instead of just enjoying the plot, we paused to think like investigators:

What clues do we have?
What do we still need to know?
Where could we find reliable answers?

This led to a powerful connection: technology is a tool for solving problems, just like the thinking strategies used by the characters.  Students began to see that using a Chromebook isn’t just about clicking—it’s about searching with purpose, evaluating sources, and making sense of information.

To wrap up our Digital Citizenship learning, students participated in a lively Kahoot! review game. This “hoot” of a culminating activity reinforced key concepts such as:

Staying safe online
Being respectful digital citizens
Using technology for learning, not just entertainment

The energy was high, the competition was friendly, and the learning stuck.
By pairing a high-interest story with purposeful technology integration, students learned that digital tools are more than just fun—they’re powerful resources for thinking, questioning, and learning.


Essential Technology Questions
How can technology help us find accurate and reliable information?
What strategies can we use to decide if information we find online is trustworthy?
How can we use technology responsibly while learning and sharing ideas?

Massachusetts DLCS Standards (Grades 3–5)
This lesson aligned with several MA DLCS standards, including:
Digital Tools & Collaboration (3-5.DTC):
Use digital tools to locate, organize, and share information.
Evaluate the accuracy, relevance, and credibility of information sources.

Computing & Society (3-5.CS):
Demonstrate responsible use of technology and digital citizenship.

Wednesday, May 13, 2026

Graphic Design


From Yuck to Yum:
Fourth Graders Use Canva to Persuade Their Peers



Would you try octopus, squid, frog legs, or sushi? Ms. Davis's fourth graders are hoping the answer is yes!

In our recent “Yuck to Yum” project, students combined persuasive writing, research, and digital design skills to create eye-catching posters in Canva that encourage others to try foods many people consider “yucky.” Students researched unusual foods, explored their health benefits and cultural connections, and
wrote persuasive essays explaining why readers should give them a chance.

After completing their essays, students used Canva to transform their writing into visually engaging posters. They learned that digital design is about more than making something look nice — it is about communicating clearly and persuading an audience. Students carefully selected images, catchy slogans, and layouts to make their food look as appealing as possible.

Because the posters will be displayed together in the school cafeteria, students also worked within a shared design format. While each poster featured a different food and unique persuasive message, students followed a consistent color scheme and layout style to create a cohesive series for their audience of peers. This helped students understand how designers balance creativity with consistency when creating media for a public display.

Knowing their classmates would see the posters encouraged students to think carefully about their design choices and persuasive techniques.

Through this project, students practiced important digital literacy and design skills, including:

Creating digital media for a specific audience
Using images and text together to communicate a message
Applying design elements like contrast, spacing, and font choice
Revising digital work to improve clarity and impact


Essential Technology Questions
How can digital design influence a person’s opinion?
What makes a digital poster persuasive and engaging?
How do images, text, and layout work together to communicate a message?


Massachusetts DLCS Standards Connections (Grades 3–5)
This lesson connected to several tandards, including:

Using digital tools to create and communicate content
Designing media for a specific audience and purpose
Creating and revising digital products using online tools
Communicating ideas clearly through digital media

By combining persuasive writing with digital creation, students discovered how powerful design can be — and how even the “yuckiest” foods can start to look delicious with the right message and visuals.