Wednesday, May 20, 2026

Digital Citizenship




Ahead of the Curve:
Using Technology for Learning
 with Head and the Mystery of the Flying Penguins

Grade 3 Digital Citizenship
⏱️ Read Time: ~3 minutes





What do flying penguins and digital citizenship have in common?

More than you might think.

In this third-grade lesson, we used Head and the Mystery of the Flying Penguins from Common Sense Media as a springboard to explore how students can use technology to ask questions, investigate information, and think critically.

Turning a Story into a Tech Investigation
As students listened to the story, they were immediately drawn into the mystery. But instead of just enjoying the plot, we paused to think like investigators:

What clues do we have?
What do we still need to know?
Where could we find reliable answers?

This led to a powerful connection: technology is a tool for solving problems, just like the thinking strategies used by the characters.  Students began to see that using a Chromebook isn’t just about clicking—it’s about searching with purpose, evaluating sources, and making sense of information.

To wrap up our Digital Citizenship learning, students participated in a lively Kahoot! review game. This “hoot” of a culminating activity reinforced key concepts such as:

Staying safe online
Being respectful digital citizens
Using technology for learning, not just entertainment

The energy was high, the competition was friendly, and the learning stuck.
By pairing a high-interest story with purposeful technology integration, students learned that digital tools are more than just fun—they’re powerful resources for thinking, questioning, and learning.


Essential Technology Questions
How can technology help us find accurate and reliable information?
What strategies can we use to decide if information we find online is trustworthy?
How can we use technology responsibly while learning and sharing ideas?

Massachusetts DLCS Standards (Grades 3–5)
This lesson aligned with several MA DLCS standards, including:
Digital Tools & Collaboration (3-5.DTC):
Use digital tools to locate, organize, and share information.
Evaluate the accuracy, relevance, and credibility of information sources.

Computing & Society (3-5.CS):
Demonstrate responsible use of technology and digital citizenship.

Wednesday, May 13, 2026

Graphic Design


From Yuck to Yum:
Fourth Graders Use Canva to Persuade Their Peers



Would you try octopus, squid, frog legs, or sushi? Ms. Davis's fourth graders are hoping the answer is yes!

In our recent “Yuck to Yum” project, students combined persuasive writing, research, and digital design skills to create eye-catching posters in Canva that encourage others to try foods many people consider “yucky.” Students researched unusual foods, explored their health benefits and cultural connections, and
wrote persuasive essays explaining why readers should give them a chance.

After completing their essays, students used Canva to transform their writing into visually engaging posters. They learned that digital design is about more than making something look nice — it is about communicating clearly and persuading an audience. Students carefully selected images, catchy slogans, and layouts to make their food look as appealing as possible.

Because the posters will be displayed together in the school cafeteria, students also worked within a shared design format. While each poster featured a different food and unique persuasive message, students followed a consistent color scheme and layout style to create a cohesive series for their audience of peers. This helped students understand how designers balance creativity with consistency when creating media for a public display.

Knowing their classmates would see the posters encouraged students to think carefully about their design choices and persuasive techniques.

Through this project, students practiced important digital literacy and design skills, including:

Creating digital media for a specific audience
Using images and text together to communicate a message
Applying design elements like contrast, spacing, and font choice
Revising digital work to improve clarity and impact


Essential Technology Questions
How can digital design influence a person’s opinion?
What makes a digital poster persuasive and engaging?
How do images, text, and layout work together to communicate a message?


Massachusetts DLCS Standards Connections (Grades 3–5)
This lesson connected to several tandards, including:

Using digital tools to create and communicate content
Designing media for a specific audience and purpose
Creating and revising digital products using online tools
Communicating ideas clearly through digital media

By combining persuasive writing with digital creation, students discovered how powerful design can be — and how even the “yuckiest” foods can start to look delicious with the right message and visuals.

Wednesday, May 6, 2026

Digital Citizenship


Copycats vs. Creators:
Grades 4 & 5 Explore Plagiarism Through Experience

~2 minute read



What do cats, creativity, and digital citizenship have in common? In grades 4 and 5, they came together in a fun and meaningful lesson about plagiarism and responsible technology use!

To kick things off, students participated in a creative twist on “Meow a Minute.” Each student quickly drew their own unique cat—some silly, some detailed, and all original. Then came the surprise: I collected their drawings and pretended to sell them online as my own work.

The reaction was immediate.

Students quickly realized something wasn’t right. That moment sparked a powerful discussion:

How would it feel if someone took your work and claimed it as their own?

From there, students explored the concept of plagiarism in a way that truly resonated. We discussed how copying someone else’s work—whether it’s words, images, or ideas—and pretending it’s your own is not only unfair, but also dishonest.

Students made strong connections between their drawings and the digital world. Just like their artwork, online content belongs to someone—and using it responsibly means giving credit and creating original work.

Through discussion and examples, students learned how to:

Put information into their own words (paraphrasing)
Give credit to sources in simple, age-appropriate ways
Recognize the difference between being a copycat and being a creator



To wrap up their learning—and celebrate their growth—students participated in a lively round of Quizlet Live, which served as a fun “final exam” reviewing their year-long journey with digital citizenship. Working in teams, students answered questions about plagiarism, responsible technology use, and online behavior, reinforcing key concepts in an engaging and collaborative way.

The lesson emphasized that being a responsible digital citizen means being honest, respectful, and thoughtful when using technology. As students continue working on digital projects using tools like Google Slides, Canva, and Scratch, these skills will help them create original work they can be proud of.


Technology Essential Questions
What does it mean to be an honest and responsible digital citizen?
Why is it important to give credit when using someone else’s work?
How can I use online information to create my own original ideas?

Massachusetts DLCS Standards (Grades 3–5):
3–5.DC.1: Demonstrate responsible use of technology and an understanding of ethics in digital environments
3–5.DC.2: Use appropriate citation practices and respect intellectual property
3–5.DC.4: Recognize and respect intellectual property rights